AI Insights · Timothy · April 2022
Top 5 3D Realistic Games Performance in the US for Q1 2022
An overview of the performance of the top 5 3D realistic games on a unified platform in the United States during the first quarter of 2022.
During the first quarter of 2022, the top 5 3D realistic games in the United States showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the weekly performance of these games, available on both iOS and Android platforms.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue peak at around $4.8M in the final week of March, while the lowest revenue was approximately $2.8M in mid-February. Weekly downloads ranged from 242K to 351K, with the highest downloads occurring in the last week of December. Active users remained relatively stable, fluctuating between 3.7M and 4.3M throughout the quarter.
Race Master 3D - Car Racing from SayGames LTD experienced modest revenue, peaking at $15K in mid-January. Weekly downloads showed a downward trend from 248K in late December to 137K in mid-March, before slightly increasing to 150K by the end of the quarter. Active users also saw a decline, starting at 645K and ending at 587K.
PUBG MOBILE, published by Tencent Mobile International Limited, reported significant revenue fluctuations, with a high of approximately $4.5M in late March and a low of $2.1M in early January. Downloads decreased from 177K at the end of December to 111K by the end of March. Active users hovered around 1.1M, with slight variations throughout the quarter.
State of Survival: Zombie War by FunPlus International AG showed consistent revenue, peaking at nearly $3.7M in the last week of March. Downloads saw a significant peak at 154K in mid-January, while weekly active users grew from 219K at the end of December to 463K by the end of March.
Sniper 3D: Gun Shooting Games from Wildlife Studios maintained a steady revenue stream, with weekly revenue ranging from $287K to $376K. Downloads started strong at 158K in late December, dropped to 75K in early February, and ended at 115K in late March. Active users fluctuated, beginning at 705K and closing the quarter at 633K.
For more detailed insights and analysis, visit Sensor Tower.